IM-516

Physical Computing

Physical computing combines the use of both hardware and software to create interactive experiences for end users in their physical environments. Utilizing introductory knowledge of electricity and circuitry, along with interactive design and development fundamentals, students will use electronic components to capture a variety of sensory inputs such as motion, distance, touch, and light, as well as those from buttons, switches, and dials. They will write programs for microcontrollers to use this input data to control output components such as lights, motors, servos, speakers, and display screens. The course will begin with small, experimental lab exercises and work towards building simple robotic creations and eventually more complex interactive installations. This course will provide students with a thorough introduction to the subject of physical computing and an overview of other related trends and technologies associated with maker communities and makerspaces.

Credit Hours
42
Min. Grade
0%